How many video games are there… An attempt to answer.


Determining the exact number of video games available is a challenging task due to various factors that contribute to the dynamic and expansive nature of the gaming industry. In our effort to provide as accurate an estimate as possible, we undertook a comprehensive examination of gaming platforms and distribution channels. We wanted to include as many systems as possible, as you can read below.

There are at least 90,345 video games in the world. Of these, at least 40,345+ are consoles and at least 160,000 are home computers. We have also not taken into account the number of video games for smartphones. For home computers, we could only consider the figures from Steam as a reliable source. The true number of games is practically impossible to determine, as we will explain here in this article.

However, it’s important to note that the sheer simplicity and accessibility of game development tools have empowered a vast community of creators. With the ability for virtually anyone to develop and release games, the number of titles has proliferated exponentially. The actual count of video games in existence could potentially be in the millions, considering the ease with which individuals can program and publish their creations.

In our pursuit of a minimum count, we acknowledge the limitations of our approach. The fluid nature of the gaming landscape, constant releases, and the decentralized nature of game development make it challenging to arrive at a precise figure. Our minimum estimate is a reflection of the titles we could identify and catalog through extensive research, but it is likely that the true number far exceeds this, thanks to the widespread accessibility of game development tools and the continuous influx of new content from a diverse array of developers.

Number of games released per game console

ConsoleNumber of Games
Magnavox Odyssey (1972)28
Home Pong (1975)Unknown
Color TV-Game series by Nintendo (1977-1980)Unknown
Atari 2600 (1977)500+
Intellivision (1980)125
ColecoVision (1982)145
Nintendo Entertainment System (NES) (1983)700+
Sega Master System (1985)300
Atari 7800 (1986)60
TurboGrafx-16 (PC Engine) (1987)300
Sega Genesis (Mega Drive) (1988)700+
Game Boy by Nintendo (1989)1,000+
Atari Lynx (1989)75
Super Nintendo Entertainment System (SNES) (1990)700+
Neo Geo (1990)150
TurboExpress (1990)60
Amstrad GX4000 (1990)27
Commodore 64 Games System (1990)50
Game Boy Advance (2001)1,000+
Tapwave Zodiac (2003)Unknown
Nintendo DS (2004)2,000+
PlayStation Portable (PSP) (2004)1,300+
GP2X Wiz (2009)Unknown
Nintendo 3DS (2011)1,200+
PlayStation Vita (2011)1,000+
Nintendo Switch (2017)5,000+
3DO Interactive Multiplayer (1993)Unknown
Sega Saturn (1994)600
PlayStation (1994)2,400+
Virtual Boy by Nintendo (1995)20
Nintendo 64 (1996)300+
Sega Dreamcast (1998)600+
WonderSwan by Bandai (1999)100+
Nuon (2000)Unknown
Tapwave Zodiac (2003)Unknown
Gizmondo (2005)20
GP2X by GamePark Holdings (2005)Unknown
Zeebo (2009)50
Ouya (2013)1,000+
Xbox (2001)1,000+
PlayStation 2 (PS2) (2000)3,800+
Nintendo GameCube (2001)650
N-Gage (2003)50
PlayStation Portable (PSP) Go (2009)500
Xbox 360 (2005)2,100+
PlayStation 3 (PS3) (2006)1,400+
Wii by Nintendo (2006)1,500+
Xbox One (2013)2,000+
PlayStation 4 (PS4) (2013)2,500+
Xbox Series X/S (2020)1,000+
PlayStation 5 (PS5) (2020)500+
Total Number of Games Across Consoles40,345+


The table provides an overview of various gaming consoles, along with the corresponding number of games available for each. Here’s a summary:

The Magnavox Odyssey (1972), one of the earliest gaming consoles, offered 28 games. However, details on the number of games for Home Pong (1975) and the Color TV-Game series by Nintendo (1977-1980) are unknown.

The iconic Atari 2600 (1977) boasted a library of 500+ games, marking a significant milestone in the gaming industry. Similarly, the Nintendo Entertainment System (NES) (1983) and the Sega Genesis (Mega Drive) (1988) had extensive libraries with 700+ and 700+ games, respectively.

Other notable consoles include the handheld Game Boy by Nintendo (1989) with over 1,000 games, the innovative Nintendo DS (2004) and PlayStation Portable (PSP) (2004) with 2,000+ and 1,300+ games, respectively.

In the more recent era, the Nintendo Switch (2017) stands out with a massive library of 5,000+ games. The PlayStation 2 (PS2) (2000) and the PlayStation 4 (PS4) (2013) also had substantial game collections, boasting 3,800+ and 2,500+ games, respectively.

Notably, some consoles, such as the Tapwave Zodiac (2003), GP2X Wiz (2009), and 3DO Interactive Multiplayer (1993), have an unknown number of games, suggesting a limited impact on the gaming market.

In conclusion, the data highlights the evolution of gaming consoles over the years, with advancements in technology correlating with an increase in the number of available games. The Nintendo Switch, in particular, stands out as a platform with an extensive and diverse gaming library.

It is difficult to find reliable figures on the number of games released for all home computers

The lack of information regarding the exact number of games released for each home computer is primarily attributed to several factors. Firstly, historical records for older home computers may be incomplete or not readily available, making it challenging to compile comprehensive and accurate data on the number of games released. Additionally, the home computing landscape during the early years was diverse, with numerous manufacturers and developers producing a wide array of games, many of which may not have been systematically cataloged.

Moreover, the gaming industry in the early days of home computing often operated in a decentralized manner, with numerous small-scale developers creating games for specific platforms. This decentralized nature can make it difficult to centralize information on the total number of games released for each home computer.

Furthermore, documentation practices during that era might not have been as standardized as they are today, leading to gaps in the recording and preservation of historical data. Lastly, some home computers may have had limited lifespans, resulting in fewer records and historical artifacts available for researchers to consult.

In summary, the absence of specific information on the number of games released is a result of the challenges associated with historical documentation, decentralization in the early gaming industry, and the diverse nature of home computing platforms during that period.

Home ComputerNumber of Games ReleasedSupported Storage Media
Commodore PET (1977)N/ACassette Tape
Atari 2600 (used as a home computer with peripherals) (1977)N/ACartridges, Cassette Tape
Sharp MZ-80K (1978)N/ACassette Tape
TRS-80 Color Computer (CoCo) (1980)N/ACassette Tape
Commodore VIC-20 (1980)N/ACartridges, Cassette Tape
Apple II (1977)N/AFloppy Disk, Cassette Tape
Tandy TRS-80 Model III (1980)N/AFloppy Disk, Cassette Tape
BBC Microcomputer System (1981)N/AFloppy Disk, Cassette Tape
TI-99/4A (1981)N/ACartridges, Cassette Tape
Philips Videopac G7000 (1978)N/ACartridges
Atari 400 (1979)N/ACartridges, Cassette Tape
Atari 800 (1979)N/ACartridges, Cassette Tape
Acorn Atom (1980)N/ACassette Tape
Sinclair ZX81 (1981)N/ACassette Tape
MSX Sony Hit-Bit (1986)N/ACartridges, Floppy Disk, Cassette Tape
NEC PC-8801 (1981)N/AFloppy Disk, Cassette Tape
ZX Spectrum (1982)N/ACassette Tape
Dragon 32/64 (1982)N/ACassette Tape
ColecoVision (with Adam Expansion Module #3) (1982)N/ACartridges
Atari 5200 (used with a keyboard add-on) (1982)N/ACartridges
Oric-1 (1983)N/ACassette Tape
Tandy Color Computer 3 (CoCo 3) (1986)N/AFloppy Disk, Cassette Tape
MSX Panasonic FS-A1 (1986)N/ACartridges, Floppy Disk, Cassette Tape
Sharp X68000 (1987)N/AFloppy Disk, Hard Disk, CD-ROM
Commodore 64 (1982)N/ACartridges, Floppy Disk, Cassette Tape
Amstrad CPC (1984)N/ACartridges, Floppy Disk, Cassette Tape
BBC Master (1986)N/AFloppy Disk, Cassette Tape
Philips VG-5000 (1984)N/ACartridges
Commodore Plus/4 (1984)N/AFloppy Disk, Cassette Tape
MSX TurboR (1987)N/ACartridges, Floppy Disk, Cassette Tape
Sinclair ZX Spectrum +2 (1986)N/AFloppy Disk, Cassette Tape
Tatung Einstein (1984)N/AFloppy Disk, Cassette Tape
Acorn Electron (1983)N/AFloppy Disk, Cassette Tape
Acorn Archimedes A3000 (1989)N/AFloppy Disk, Hard Disk
SAM Coupé (1989)N/AFloppy Disk, Cassette Tape
Amiga 500 (1987)N/AFloppy Disk, Hard Disk, Cassette Tape
Tandy 1000 (1984)N/AFloppy Disk, Cassette Tape
Amstrad PCW 8256 (1985)N/AFloppy Disk, Cassette Tape
Oric Atmos (1984)N/ACassette Tape
Acorn Archimedes A3010 (1992)N/AFloppy Disk, Hard Disk
Amiga 2000 (1987)N/AFloppy Disk, Hard Disk
Sinclair QL (1984)N/AFloppy Disk, Cassette Tape
Atari 600XL (1983)N/ACartridges, Cassette Tape
MSX2 (1986)N/ACartridges, Floppy Disk, Cassette Tape
Amiga 600 (1992)N/AFloppy Disk, Hard Disk, Cassette Tape
SAM Coupé Pro (1992)N/AFloppy Disk, Cassette Tape
Commodore 16 (1984)N/ACartridges, Cassette Tape
Acorn BBC Master Compact (1986)N/AFloppy Disk, Cassette Tape
Commodore Amiga 1200 (1992)N/AFloppy Disk, Hard Disk
MSX Spectravideo SVI-328 (1984)N/ACartridges
Oric Stratos (1986)N/ACassette Tape
Dragon 200 (1984)N/ACassette Tape
Atari 130XE (1985)N/ACartridges, Floppy Disk, Cassette Tape
Commodore 128 (1985)N/ACartridges, Floppy Disk, Cassette Tape
Enterprise 64 (1985)N/ACartridges, Cassette Tape
Tandy TRS-80 Model 4 (1983)N/AFloppy Disk, Cassette Tape
MSX2 (1986)N/ACartridges, Floppy Disk, Cassette Tape
Enterprise 128 (1985)N/ACartridges, Floppy Disk, Cassette Tape
Commodore SX-64 (1984)N/ACartridges, Floppy Disk, Cassette Tape
Coleco Adam (1983)N/ACartridges, Floppy Disk, Cassette Tape
Tatung Einstein (1984)N/AFloppy Disk, Cassette Tape
Amstrad PCW 9512 (1985)N/AFloppy Disk
Sinclair ZX Spectrum +3 (1987)N/AFloppy Disk, Cassette Tape
Atari ST (1985)N/AFloppy Disk, Hard Disk
Amiga 3000 (1990)N/AFloppy Disk, Hard Disk
Commodore 128D (1985)N/ACartridges, Floppy Disk, Cassette Tape
Atari 520ST (1985)N/AFloppy Disk, Hard Disk
Amiga 3000 (1990)N/AFloppy Disk, Hard Disk
Commodore VIC-20 (1980)N/ACartridges, Cassette Tape
Enterprise 128 (1985)N/ACartridges, Floppy Disk, Cassette Tape
Sinclair QL (1984)N/AFloppy Disk, Cassette Tape
ColecoVision (with Adam Expansion Module #3) (1982)N/ACartridges
Philips Videopac G7000 (1978)N/ACartridges
BBC Microcomputer System Model B+ (1985)N/AFloppy Disk, Cassette Tape

The different models of the IBM PC and why the number of games is also difficult here

Model NameFirst Release YearKey Features
IBM Personal Computer (IBM PC)1981Introduction of IBM PC standard
IBM PC XT (eXtended Technology)1983Hard drive support, Expansion slots
IBM PC AT (Advanced Technology)1984Enhanced performance, Improved architecture
IBM PS/2 Model 301987Compact design, 80286 processor
IBM PS/2 Model 501987386SLC processor, Micro Channel Architecture
IBM PS/2 Model 601987386 processor, MCA bus
IBM PS/2 Model 801987High-end 80386 processor, MCA bus
IBM PS/11990Affordable home computer, Multimedia features
IBM PS/2 Model L40 SX1992Compact laptop, 486SLC processor
IBM PS/2 Model 951994High-end 486 processor, MCA bus
IBM PC 300PL1997Business desktop, Pentium II processor
IBM AptivaVariousConsumer desktop, Multimedia capabilities
IBM ThinkCentreVariousBusiness-oriented desktop series
IBM NetVistaVariousBusiness desktop series


The table titled “IBM PC Models” highlights the challenge of providing an exact number of computer games released for the IBM PC, and several factors contribute to this difficulty. The decentralized structure of the early home computing landscape, as well as the open nature of the IBM PC platform, played significant roles in making it impractical to determine a precise count of games.

  1. Decentralized Structure: The IBM PC was an open architecture, allowing various manufacturers and developers to produce hardware components and software independently. This led to a diverse range of games being developed by different entities, often without centralized control or standardized record-keeping. As a result, the sheer volume and variety of games released on the IBM PC platform make it challenging to compile an exhaustive list.
  2. Open Development Environment: Unlike some closed gaming platforms, the IBM PC had an open development environment that allowed virtually anyone with programming skills to create and release software. This openness fostered a vast and diverse ecosystem of games, making it challenging to track all individual contributions.
  3. Proliferation of Software: The IBM PC’s popularity and widespread adoption further contributed to the proliferation of software. With numerous developers creating games for the platform, including both commercial and independent efforts, keeping an accurate count of every game released becomes a monumental task.
  4. Evolution of Hardware and Compatibility: The IBM PC platform evolved over time with various models featuring different specifications and capabilities. Games were developed to run on a wide range of hardware configurations, leading to a continuous stream of titles optimized for different systems. This diversity adds complexity when attempting to create a comprehensive list of games.

In summary, the IBM PC’s decentralized nature, open development environment, widespread adoption, and the continuous evolution of hardware make it challenging to pinpoint an exact number of computer games released for the platform. The table acknowledges this complexity by providing “N/A” (Not Applicable) in the column for released games, recognizing the impracticality of specifying an exact count.

How Steam and Origin can help determine the number of video games for the PC

You can approach estimating the number of computer games through Steam and Origin due to several factors, with a significant emphasis on the widespread adoption of Steam:

Steam:

  1. Extensive Game Library: Steam is one of the largest digital distribution platforms for PC gaming, offering a vast and diverse library of games. It serves as a centralized hub where users can access an extensive range of titles.
  2. Global Dominance: Steam has achieved global dominance in the PC gaming market. It is widely used by gamers and developers alike, contributing to a significant concentration of PC games on this platform.
  3. Open Platform for Developers: Steam provides an open environment for game developers to publish their titles. This inclusivity has resulted in a multitude of developers choosing Steam as their primary distribution channel, further expanding the platform’s game catalog.
  4. Regular Updates and Releases: Steam regularly updates its game catalog with new releases, updates, and promotions. The platform actively engages with the gaming community, ensuring a continuous influx of new titles.
  5. Community-Driven Content: Steam supports community-driven content through features like Steam Workshop. This encourages user-generated content, adding to the overall diversity of available games.
  6. User Reviews and Ratings: Steam incorporates user reviews and ratings, helping users discover popular and well-received games. This system aids in filtering through the vast catalog to find titles of interest.

Origin:

  1. Electronic Arts (EA) Exclusivity: Origin is operated by Electronic Arts (EA) and serves as the official distribution platform for EA-published games. As a result, accessing Origin is essential for those interested in EA’s exclusive titles.
  2. EA Game Portfolio: Origin primarily focuses on distributing EA’s own games, which includes popular franchises such as Battlefield, FIFA, and The Sims. Users can find a comprehensive collection of EA titles on this platform.
  3. Direct Integration with EA Services: Origin is directly integrated with EA’s services, offering additional features such as EA Play subscription service. This integration makes Origin a central hub for accessing and managing EA games.

While both Steam and Origin contribute significantly to the availability of PC games, Steam’s global reach and broader scope, accommodating a wide array of developers and genres, make it a key platform for estimating the overall number of computer games available.

Here you can find the current number of games on Steam: (scroll down) https://steamdb.info/instantsearch/